/ Creature · Human · Mechanical

Production rigs. Proven pipelines. No iteration tax.

Every project below carried a production constraint. Every deliverable shipped with the automation system that makes the next one faster.

Close-up viewport crop of a creature rig skeleton in T-pose against deep black, cyan-blue rim light tracing the joint chain along the spine and limbs, wireframe overlay visible on skin mesh, dark volumetric studio space
Close-up viewport crop of a creature rig skeleton in T-pose against deep black, cyan-blue rim light tracing the joint chain along the spine and limbs, wireframe overlay visible on skin mesh, dark volumetric studio space
Tight overhead viewport shot of a quadruped creature rig, cyan rim light defining shoulder and hip joints, wireframe skin deformation visible on flank, black studio void background
Tight overhead viewport shot of a quadruped creature rig, cyan rim light defining shoulder and hip joints, wireframe skin deformation visible on flank, black studio void background
Front-facing human rig in T-pose, Unreal Engine material preview lighting, blue-white key light on joint hierarchy gizmos, topology edge loops visible on torso and shoulder mesh, deep black background
Front-facing human rig in T-pose, Unreal Engine material preview lighting, blue-white key light on joint hierarchy gizmos, topology edge loops visible on torso and shoulder mesh, deep black background
Mechanical mech suit arm joint breakdown, exploded view of hydraulic piston rig hierarchy, cyan accent light tracing metal joint axes, dark controlled geometry studio space, wireframe overlay
Mechanical mech suit arm joint breakdown, exploded view of hydraulic piston rig hierarchy, cyan accent light tracing metal joint axes, dark controlled geometry studio space, wireframe overlay
Split-screen Maya-to-Unreal pipeline view: left side Maya outliner with rig hierarchy nodes, right side Unreal Engine Control Rig panel, cyan UI accent lines, dark editor background, precise technical framing
Split-screen Maya-to-Unreal pipeline view: left side Maya outliner with rig hierarchy nodes, right side Unreal Engine Control Rig panel, cyan UI accent lines, dark editor background, precise technical framing
— Selected Projects

Rig systems built for production scale

Each entry surfaces the constraint it solved — deformation fidelity under LOD, joint-count budgets, real-time performance targets — alongside the tool that reduced the next iteration cycle.

• Creature Rigging
• Human Rigging
• Mechanical Rigging
• Pipeline Integration

Apex Predator — Quadruped System

Hero Character — Modular Control Rig

Exo-Frame — Constraint-Driven Joints

Maya-to-Unreal Automation Suite

Resolved shoulder-to-clavicle deformation conflicts for a 22-character hero roster. Modular control rig architecture allowed per-character overrides without breaking the shared base system.

Translated 180-part mechanical assembly into a constraint-driven rig that preserved physical accuracy within Unreal's real-time joint budget. Tool auto-generates constraint networks from geometry hierarchy.

Eliminated manual re-targeting between Maya rigs and UE5 Control Rig. Python-driven export validation catches deformation errors before they reach engine, reducing QA cycles per character.

Solved skin deformation breakdown at 40+ joint influences under a 150-joint budget. Shipped with a Maya Python weight-mirror tool that cut skinning iteration by 60%.

Close-up of forearm skin deformation study in Maya viewport, before-and-after weight influence comparison, cyan-blue rim light on muscle topology, dark background, technical precision framing showing edge loop density
Close-up of forearm skin deformation study in Maya viewport, before-and-after weight influence comparison, cyan-blue rim light on muscle topology, dark background, technical precision framing showing edge loop density
▸ System, Not Just Asset

The deliverable is the pipeline, not just the rig

Every archived rig in this portfolio ships with documented tool chains: weight-transfer scripts, constraint-network generators, and export validators that encode the production decisions made during delivery.

Technical debt from rigging decisions compounds across production. The automation layer is how we prevent the next sprint from paying for this sprint's shortcuts.

Full tool documentation and Maya Python source available on the Tools & Pipelines page.

Ready to eliminate the bottleneck?

Bring your production constraints. We'll map the rig architecture and the tooling layer that resolves them.