Production rigs. Proven pipelines. No iteration tax.
Every project below carried a production constraint. Every deliverable shipped with the automation system that makes the next one faster.










Rig systems built for production scale
Each entry surfaces the constraint it solved — deformation fidelity under LOD, joint-count budgets, real-time performance targets — alongside the tool that reduced the next iteration cycle.
Apex Predator — Quadruped System
Hero Character — Modular Control Rig
Exo-Frame — Constraint-Driven Joints
Maya-to-Unreal Automation Suite
Resolved shoulder-to-clavicle deformation conflicts for a 22-character hero roster. Modular control rig architecture allowed per-character overrides without breaking the shared base system.
Translated 180-part mechanical assembly into a constraint-driven rig that preserved physical accuracy within Unreal's real-time joint budget. Tool auto-generates constraint networks from geometry hierarchy.
Eliminated manual re-targeting between Maya rigs and UE5 Control Rig. Python-driven export validation catches deformation errors before they reach engine, reducing QA cycles per character.
Solved skin deformation breakdown at 40+ joint influences under a 150-joint budget. Shipped with a Maya Python weight-mirror tool that cut skinning iteration by 60%.


The deliverable is the pipeline, not just the rig
Every archived rig in this portfolio ships with documented tool chains: weight-transfer scripts, constraint-network generators, and export validators that encode the production decisions made during delivery.
Technical debt from rigging decisions compounds across production. The automation layer is how we prevent the next sprint from paying for this sprint's shortcuts.
Full tool documentation and Maya Python source available on the Tools & Pipelines page.
Ready to eliminate the bottleneck?
Bring your production constraints. We'll map the rig architecture and the tooling layer that resolves them.
