Dark Maya viewport close-up, tight crop on a Python tool UI panel with node graph connections and cyan-highlighted constraint controls, deep black background with blue rim light casting sharp edges on the interface geometry
Dark Maya viewport close-up, tight crop on a Python tool UI panel with node graph connections and cyan-highlighted constraint controls, deep black background with blue rim light casting sharp edges on the interface geometry
/ Maya · Unreal · Python

Proprietary tools that ship with every rig.

Every automation system we build reduces constraint rebuild time on the next character. Rigs and the tools to scale them — delivered together.

Tight overhead Maya viewport screenshot showing a Python skinning automation panel with cyan-highlighted weight sliders, dark UI chrome, node connections visible in background, volumetric blue rim on the geometry
Tight overhead Maya viewport screenshot showing a Python skinning automation panel with cyan-highlighted weight sliders, dark UI chrome, node connections visible in background, volumetric blue rim on the geometry
Unreal Engine Blueprint editor screenshot with retargeting node graph visible, cyan accent lines tracing bone chain connections, dark editor chrome, controlled geometry space lighting with blue volumetric ambient
Unreal Engine Blueprint editor screenshot with retargeting node graph visible, cyan accent lines tracing bone chain connections, dark editor chrome, controlled geometry space lighting with blue volumetric ambient
— Production Pipeline Systems

Automation-first. Production-hardened.

Maya Python Automation Suite

Unreal Integration Layer

Skinning weight transfer, constraint rebuild, and corrective shape automation — packaged as reusable scripts that cut per-character setup time across the full production roster.

Retargeting, LOD chain management, and real-time deformation validation — handled in-engine without manual round-trips back to Maya. Pipeline integrity enforced at import.

Runs inside Maya 2022–2024. Exposes a clean API for studio-side extensions. No external dependencies.

Compatible with UE 5.1–5.4. Supports IK Rig and Control Rig retargeting pipelines natively.

Close-up Maya viewport showing a joint orientation diagnostic tool UI with cyan-highlighted axis indicators on a mechanical arm rig skeleton, dark background, precise blue rim light defining the bone geometry structure
Close-up Maya viewport showing a joint orientation diagnostic tool UI with cyan-highlighted axis indicators on a mechanical arm rig skeleton, dark background, precise blue rim light defining the bone geometry structure
+ Free Community Tools

Engineering depth before you commit.

Download production-tested rigging utilities — joint orientation tools, deformation diagnostic scripts, and constraint validators — at no cost. Evaluate the engineering standard before any contract discussion.

Ready to eliminate your pipeline bottlenecks?

Bring your production constraints. We scope the rig system and the automation tooling together — no separate engagement required.