

Proprietary tools that ship with every rig.
Every automation system we build reduces constraint rebuild time on the next character. Rigs and the tools to scale them — delivered together.




Automation-first. Production-hardened.
Maya Python Automation Suite
Unreal Integration Layer
Skinning weight transfer, constraint rebuild, and corrective shape automation — packaged as reusable scripts that cut per-character setup time across the full production roster.
Retargeting, LOD chain management, and real-time deformation validation — handled in-engine without manual round-trips back to Maya. Pipeline integrity enforced at import.
Runs inside Maya 2022–2024. Exposes a clean API for studio-side extensions. No external dependencies.
Compatible with UE 5.1–5.4. Supports IK Rig and Control Rig retargeting pipelines natively.


Engineering depth before you commit.
Download production-tested rigging utilities — joint orientation tools, deformation diagnostic scripts, and constraint validators — at no cost. Evaluate the engineering standard before any contract discussion.
Ready to eliminate your pipeline bottlenecks?
Bring your production constraints. We scope the rig system and the automation tooling together — no separate engagement required.
