/ Technical Art Studio

Rigs delivered. Pipelines proven. Tools included.

Production-ready rigging systems for creatures, humans, and mechanical assets — supported by automation tools built for real-time pipelines.

— What We Deliver in rigging

Three rig disciplines. One pipeline.

Each engagement ships a production-ready rig and the automation layer that removes it from your iteration bottleneck — permanently.

Multi-limb, spine, and facial systems

Humanoid systems at production scale

Constraint-driven vehicle and mech systems

Production-ready creature rigs with procedural spine systems, deformation validation, and Unreal-ready exports.

Modular humanoid rigs with IK/FK switching, corrective blend shapes, and Unreal MetaHuman-compatible export — reducing animator setup time per character.

Gear trains, hydraulic pistons, and suspension rigs authored with procedural constraint networks — each paired with a Maya Python driver tool for rapid variant generation.

Close-up of a Maya Python tool UI panel in dark viewport mode, node graph and attribute sliders visible, cyan-blue highlighted active nodes against deep charcoal background, technical pipeline automation interface, precise and minimal
Close-up of a Maya Python tool UI panel in dark viewport mode, node graph and attribute sliders visible, cyan-blue highlighted active nodes against deep charcoal background, technical pipeline automation interface, precise and minimal
+ Proprietary Tooling

The rig ships with the tool that scales it.

Every engagement includes a purpose-built Maya Python tool — batch exporters, skinning validators, constraint-network builders — authored to eliminate the specific bottleneck your production pipeline carries.