
Rigs delivered. Pipelines proven. Tools included.
Production-ready rigging systems for creatures, humans, and mechanical assets — supported by automation tools built for real-time pipelines.
— What We Deliver in rigging
Three rig disciplines. One pipeline.
Each engagement ships a production-ready rig and the automation layer that removes it from your iteration bottleneck — permanently.
Multi-limb, spine, and facial systems
Humanoid systems at production scale
Constraint-driven vehicle and mech systems
Production-ready creature rigs with procedural spine systems, deformation validation, and Unreal-ready exports.
Modular humanoid rigs with IK/FK switching, corrective blend shapes, and Unreal MetaHuman-compatible export — reducing animator setup time per character.
Gear trains, hydraulic pistons, and suspension rigs authored with procedural constraint networks — each paired with a Maya Python driver tool for rapid variant generation.




Pipeline hours recovered, not polygon counts.
Apex Predator Creature Rig
A 380-bone quadruped rig with procedural spine and tail dynamics, delivered alongside a Maya batch-export tool that cut the client's per-character pipeline setup from four days to six hours.
Creature rigging / Maya Python automation / Unreal Engine 5 integration
Combat Mech Rig System
Hydraulic piston and gear-train constraints authored as a reusable Maya Python library — allowing the studio to generate ten mech variants from one master rig in under two hours.
Mechanical rigging / constraint networks / procedural variant tooling


The rig ships with the tool that scales it.
Every engagement includes a purpose-built Maya Python tool — batch exporters, skinning validators, constraint-network builders — authored to eliminate the specific bottleneck your production pipeline carries.
